Playing online
MECCHA CHAMELEON supports private and public Steam lobbies for 2–10 players. The host picks map and mode; everyone needs the same game version before the hunt starts. Exact room limits can still vary with host network conditions.
Most failed sessions come from setup problems — wrong build, untested Workshop maps, or house rules nobody heard — not from hiding skill. Confirm menu labels and voice settings in your current build before a stream or tournament night. Game rules live in the Wiki; custom stages in Workshop Maps.
Lobby Setup & First Game Night
Create a friend lobby
- Launch MECCHA CHAMELEON from your Steam library.
- Choose Create Room (or the equivalent host option in your build).
- Pick map, mode (Normal / Infection / Double), and player limit.
- Share the room code or invite friends through Steam.
- For Workshop maps, subscribe first and select the stage in lobby settings.
Run a smooth first session
Most failed friend nights are organisational — wrong build, unclear room details, or an untested custom map. Change one variable at a time.
- Five minutes before: ask everyone to restart Steam and the game; pick one host with a stable connection.
- First room: create a private lobby on a familiar official map. Share name, privacy, password, and mode in one message.
- First round: confirm everyone can load, hear, and understand the loop — no extra rules yet.
- Second round: announce one house rule (for example, whether found players may call out nearby Hiders).
- Only then: add a Workshop map, viewers, unusual settings, or a larger party.
Why this order works
When something breaks after a new variable, you know where to look — much easier than changing version, voice, map, password, and host at once.
Modes, Group Size & Room Planning
These group sizes are practical starting points. The broader 2–10 range on Steam lets hosts adjust around the current lobby settings.
| Mode | Players | Why this range |
|---|---|---|
| Normal | 2–4 | One Seeker can cover the map without chaos |
| Infection | 6–10 | Tagged Hiders joining the hunt needs a larger pool |
| Double | 4–8 | Balanced hide-then-hunt race |
Pick a room goal before you host
| Room type | Best use | Host priorities | Common mistake |
|---|---|---|---|
| Learning room | New players on a first shared map | Private, simple rules, time to review results | Starting with a difficult custom map |
| Friend party | Fast laughs and role rotation | Visible room details; easy rejoin method | Enforcing a rule nobody heard beforehand |
| Practice room | Testing paint, pose, or a map route | Allow result review and spot repeats | Treating every found route as permanent meta |
| Viewer room | Creator sessions with turnover | State privacy, chat, map requirements upfront | Sharing room details before the host tests the build |
Voice, Streaming & Room Rules
Proximity voice chat is enabled in matches — Hiders near a Seeker can be heard. Many groups mute during prep and unmute after the hunt starts. v1.4.0 adjusted voice icons for clarity.
| Scenario | Practical setup |
|---|---|
| Private friend night | Discord for chat; in-game proximity voice for immersion during the hunt |
| Stream or viewer lobby | Open a non-private server; state chat and spoiler rules before the round |
| Controller or Steam Deck | Confirm support on the current Steam page and in Settings before the session |
Announce these before round one
- Found-player behaviour: may a tagged player call out nearby Hiders, stay silent, or only use in-game comms?
- Map learning: is the group testing a stage or playing normally?
- Voice: proximity voice, external call, or quiet hunt phases?
- Custom content: share the original Workshop link; confirm every player subscribed.
- Version: pause the event if clients are on different builds.
Workshop Maps in Multiplayer
Every player must subscribe to the same Workshop stage before joining. Subscribe on Steam, restart if the map does not appear, then select it in host settings.
- Share the source link: host picks a map from Workshop spotlights and sends the Steam Workshop URL.
- Confirm downloads: all players subscribe and wait for the download to finish.
- Test privately: run one short official-map room, then one Workshop test, before going public.
See Meeting room Workshop guide for subscribe-and-host steps on this popular interior map.
Troubleshooting & Patch Context
Follow this order and stop once the room works. Match symptoms to the patch notes below before changing local files.
- Check the build: every player restarts Steam and confirms the game updated.
- Check the room: confirm host, privacy, name, password, and filters.
- Remove custom content: test an official map before debugging Workshop downloads.
- Recreate once: if the basic room still fails, make one fresh lobby instead of editing the old one repeatedly.
- Check patch notes: if cloud save or load issues are active, see whether your build includes the listed fix.
Common patch-related symptoms
| Symptom | Patch context | First check |
|---|---|---|
| Cloud-save screen keeps loading or BGM missing | v1.6.1 names fixes for both | Update, restart, verify game files |
| Found player reappears; Seeker clips into map on load | v1.5.1 names both fixes | Same build; reproduce in a fresh private room |
| Workshop or server display issues | v1.4.1 — API limit, server status, nameplate fixes | Official map first; confirm matching Workshop subscriptions |
Full version history and what to retest in a private room: patch archive.
Multiplayer FAQ
How do I play with friends?
Host a private lobby from the in-game menu and share the room code, or send Steam invites. Public matchmaking fills random lobbies when you do not need a fixed group.
How many players should we invite?
The Steam listing recommends 2–10 players, with the practical room cap depending on host network conditions. Use the mode table below as a starting point, then adjust for your lobby.
Can stream viewers join my game?
Yes — hosts can open non-private servers so viewers can join from Steam. Set expectations in chat before the hunt starts.
Is there voice chat?
Proximity voice chat is supported in matches. v1.4.0 adjusted voice icons for clarity; confirm behaviour in your current build.
Workshop maps not loading?
Open the original Steam Workshop item, wait for the download to finish, restart if needed, and test a short private round. Every player must subscribe to the same map.
Cloud save infinite loading (v1.6.x)?
Update to v1.6.1 or later, restart Steam and the game, then verify game files. Disable cloud only as a last resort — see v1.6.1 in the patch archive.
Version mismatch in lobby?
All players must run the same game version. Restart Steam clients after an update if someone lagged behind.
Still stuck? Re-run the troubleshooting sequence above, then check the patch archive or Steam Community discussions. MECCHA CHAMELEON is a paid PC Steam title only — not on mobile or Roblox.