MECCHA CHAMELEON Online

Host private lobbies, invite friends on Steam, pick modes for your group size, and fix the setup issues that waste queue time. The checklists below focus on what actually breaks friend nights: version mismatch, untested maps, and unclear room rules.

10 min read v1.9.0 2–10 players

Playing online

MECCHA CHAMELEON supports private and public Steam lobbies for 2–10 players. The host picks map and mode; everyone needs the same game version before the hunt starts. Exact room limits can still vary with host network conditions.

Most failed sessions come from setup problems — wrong build, untested Workshop maps, or house rules nobody heard — not from hiding skill. Confirm menu labels and voice settings in your current build before a stream or tournament night. Game rules live in the Wiki; custom stages in Workshop Maps.

Lobby Setup & First Game Night

Create a friend lobby

  1. Launch MECCHA CHAMELEON from your Steam library.
  2. Choose Create Room (or the equivalent host option in your build).
  3. Pick map, mode (Normal / Infection / Double), and player limit.
  4. Share the room code or invite friends through Steam.
  5. For Workshop maps, subscribe first and select the stage in lobby settings.

Run a smooth first session

Most failed friend nights are organisational — wrong build, unclear room details, or an untested custom map. Change one variable at a time.

  1. Five minutes before: ask everyone to restart Steam and the game; pick one host with a stable connection.
  2. First room: create a private lobby on a familiar official map. Share name, privacy, password, and mode in one message.
  3. First round: confirm everyone can load, hear, and understand the loop — no extra rules yet.
  4. Second round: announce one house rule (for example, whether found players may call out nearby Hiders).
  5. Only then: add a Workshop map, viewers, unusual settings, or a larger party.

Why this order works

When something breaks after a new variable, you know where to look — much easier than changing version, voice, map, password, and host at once.

Modes, Group Size & Room Planning

These group sizes are practical starting points. The broader 2–10 range on Steam lets hosts adjust around the current lobby settings.

ModePlayersWhy this range
Normal2–4One Seeker can cover the map without chaos
Infection6–10Tagged Hiders joining the hunt needs a larger pool
Double4–8Balanced hide-then-hunt race

Pick a room goal before you host

Room typeBest useHost prioritiesCommon mistake
Learning roomNew players on a first shared mapPrivate, simple rules, time to review resultsStarting with a difficult custom map
Friend partyFast laughs and role rotationVisible room details; easy rejoin methodEnforcing a rule nobody heard beforehand
Practice roomTesting paint, pose, or a map routeAllow result review and spot repeatsTreating every found route as permanent meta
Viewer roomCreator sessions with turnoverState privacy, chat, map requirements upfrontSharing room details before the host tests the build

Mode notes and round structure in Wiki →

Voice, Streaming & Room Rules

Proximity voice chat is enabled in matches — Hiders near a Seeker can be heard. Many groups mute during prep and unmute after the hunt starts. v1.4.0 adjusted voice icons for clarity.

ScenarioPractical setup
Private friend nightDiscord for chat; in-game proximity voice for immersion during the hunt
Stream or viewer lobbyOpen a non-private server; state chat and spoiler rules before the round
Controller or Steam DeckConfirm support on the current Steam page and in Settings before the session

Announce these before round one

  • Found-player behaviour: may a tagged player call out nearby Hiders, stay silent, or only use in-game comms?
  • Map learning: is the group testing a stage or playing normally?
  • Voice: proximity voice, external call, or quiet hunt phases?
  • Custom content: share the original Workshop link; confirm every player subscribed.
  • Version: pause the event if clients are on different builds.

Workshop Maps in Multiplayer

Every player must subscribe to the same Workshop stage before joining. Subscribe on Steam, restart if the map does not appear, then select it in host settings.

  1. Share the source link: host picks a map from Workshop spotlights and sends the Steam Workshop URL.
  2. Confirm downloads: all players subscribe and wait for the download to finish.
  3. Test privately: run one short official-map room, then one Workshop test, before going public.

See Meeting room Workshop guide for subscribe-and-host steps on this popular interior map.

Troubleshooting & Patch Context

Follow this order and stop once the room works. Match symptoms to the patch notes below before changing local files.

  1. Check the build: every player restarts Steam and confirms the game updated.
  2. Check the room: confirm host, privacy, name, password, and filters.
  3. Remove custom content: test an official map before debugging Workshop downloads.
  4. Recreate once: if the basic room still fails, make one fresh lobby instead of editing the old one repeatedly.
  5. Check patch notes: if cloud save or load issues are active, see whether your build includes the listed fix.

Common patch-related symptoms

SymptomPatch contextFirst check
Cloud-save screen keeps loading or BGM missingv1.6.1 names fixes for bothUpdate, restart, verify game files
Found player reappears; Seeker clips into map on loadv1.5.1 names both fixesSame build; reproduce in a fresh private room
Workshop or server display issuesv1.4.1 — API limit, server status, nameplate fixesOfficial map first; confirm matching Workshop subscriptions

Full version history and what to retest in a private room: patch archive.

Multiplayer FAQ

How do I play with friends?

Host a private lobby from the in-game menu and share the room code, or send Steam invites. Public matchmaking fills random lobbies when you do not need a fixed group.

How many players should we invite?

The Steam listing recommends 2–10 players, with the practical room cap depending on host network conditions. Use the mode table below as a starting point, then adjust for your lobby.

Can stream viewers join my game?

Yes — hosts can open non-private servers so viewers can join from Steam. Set expectations in chat before the hunt starts.

Is there voice chat?

Proximity voice chat is supported in matches. v1.4.0 adjusted voice icons for clarity; confirm behaviour in your current build.

Workshop maps not loading?

Open the original Steam Workshop item, wait for the download to finish, restart if needed, and test a short private round. Every player must subscribe to the same map.

Cloud save infinite loading (v1.6.x)?

Update to v1.6.1 or later, restart Steam and the game, then verify game files. Disable cloud only as a last resort — see v1.6.1 in the patch archive.

Version mismatch in lobby?

All players must run the same game version. Restart Steam clients after an update if someone lagged behind.

Still stuck? Re-run the troubleshooting sequence above, then check the patch archive or Steam Community discussions. MECCHA CHAMELEON is a paid PC Steam title only — not on mobile or Roblox.