MECCHA CHAMELEON Meeting room — Workshop Map Guide

acid_fox’s modern interior Workshop stage for MECCHA CHAMELEON: subscribe before the lobby, test privately, and read the room for desk edges, glass panels, and chair-scale silhouettes.

At a glance

Meeting room is a popular community interior by acid_fox — a modern, realistic office-style stage built for MECCHA CHAMELEON. Subscribe in Steam, wait for the download, run one private test, then share the Workshop link so every player loads the same file before you queue.

Workshop facts

DetailInfo
Workshop itemMeeting room (ID 3745249764)
Creatoracid_fox
Posted15 June 2026
File size~139 MB — allow time to download before hosting
StyleModern realistic interior / meeting-office layout

Creator note from the listing: first map for MECCHA CHAMELEON, focused on a clean indoor look. Treat discussion threads about “invincible spots” as a reminder to retest routes after patches — not as permanent meta.

Before you host this map

  1. Subscribe: open the Workshop item and subscribe; restart the game if the map does not appear.
  2. Sync the lobby: every player must subscribe before joining — mismatched subscriptions cause load failures.
  3. Private test: one short round on an official map, then one on Meeting room, before inviting a full group.
  4. Share the link: paste the Workshop URL in chat so late joiners subscribe to the same item.

Full multiplayer setup habits: Online guide.

Scene reading on an office interior

Meeting room rewards the same core loop as official indoor maps — Spot → Pose → Paint — but the props are desks, chairs, glass partitions, and flat wall panels. Pick one material family per hide instead of painting across unrelated surfaces.

SurfaceHider focusSeeker check
Desk or table edge Match height first; crouch until the head stays below the tabletop line Compare top edges — one shape with the wrong thickness
Chair or low seating Compact pose; sample upholstery tone beside the final position Look for an extra vertical line in a row of similar chairs
Glass or bright panel Two-tone Spoid from the nearest opaque surface, not the reflection Check value contrast — near-correct colour can still read as a dark cutout
Flat wall / screen Flatten silhouette; continue one panel direction with simple lit + shadow paint Scan for a human-width interruption in an otherwise even field

Three quick lobby drills

  1. Load check: host only — confirm the map name appears in lobby settings before inviting friends.
  2. One-material round: each Hider picks one desk, wall, or chair cluster and uses at most two Spoid tones.
  3. Reverse sweep: Seekers finish with a second pass from the opposite corridor angle.