MECCHA CHAMELEON Wiki

Rules, mechanics, map reading notes, and version context for your next lobby. Tutorials live in Beginner's Hub; patch summaries live in Updates.

v1.9.0 7 map notes
Map library · 7 stages

Official Maps in MECCHA CHAMELEON

Pick the stage in your next lobby, learn its recurring materials and sightlines, then test one idea in a private round. These notes are built for scene reading, not permanent “best spot” claims.

01

Choose one material family

Start with one repeatable cue: hay, hotel plush, office furniture, painted wall, or a shadowed truck surface.

02

Match shape before detail

Height, width, and silhouette have to belong to the scene before a colour match can rescue the position.

03

Audit the approach route

Walk the likely Seeker angle once. A disguise that works from close up can fail from the doorway or far lane.

Penguin Hotel ballroom scene in MECCHA CHAMELEON Map 01
Official map

Penguin Hotel

Penguin Hotel plays like a multi-room mansion: a busy central ballroom, a second-floor overlook, side bedrooms, and narrow hallways between zones. v1.2.0 added the map and v1.4.0 expanded layout connections — retest old clips before you treat any route as permanent.

Start scouting

Penguin ballroom floor · Upper mezzanine

Open map note
Sugarland candy-themed map in MECCHA CHAMELEON Map 02
Official map

Sugarland

Sugarland is a large, saturated candy environment — gumdrops, gingerbread walls, chocolate hills, and open centre piles. Bright lighting punishes flat one-colour paint and exposed limbs; local shadow sampling matters more than picking a favourite candy colour.

Start scouting

Candy houses & chocolate hill · Centre gumdrop piles

Open map note
Backrooms yellow corridor scene in MECCHA CHAMELEON Map 03
Official map

Backrooms

Backrooms mixes off-yellow wallpaper, office furniture, party décor, and a broken road segment with police props. v1.2.0 adjusted wall-stuck behaviour — pre-patch exploit clips are historical, but the map still teaches strong repetition reading.

Start scouting

Chair, ladder & drawer cluster · Trash wall corners

Open map note
Mansion ballroom scene in MECCHA CHAMELEON Map 04
Official map

Mansion

The Hide-and-Seek Mansion splits into a hectic central ballroom and quieter side rooms — study, storage, and mixed salon spaces. It is easy to get lost as a Hider, which makes deliberate spot choice more important than roaming.

Start scouting

Main ballroom · Study library

Open map note
Indoor Country barnyard props in MECCHA CHAMELEON Map 05
Official map

Indoor Country

Indoor Country simulates an outdoor barnyard indoors — cows, horse statues, hay, pumpkins, and fence lines in a relatively open floor plan. It feels smaller than hotel or mansion maps, so scale mistakes show up quickly.

Start scouting

Hay, pumpkin & crate corner · Horse standee row

Open map note
Sewer industrial tunnel scene in MECCHA CHAMELEON Map 06
Official map

Sewer

Sewer is a darker map with open centre piles, side locker rooms, flooded graffiti areas, and vending-machine zones. Many spots feel exposed, but poor lighting rewards correct local shade and line-following silhouettes.

Start scouting

Centre canister & sandbag pile · Tea-pot lit nook

Open map note
Osaka city map scene in MECCHA CHAMELEON Map 07
Official map

Osaka

Osaka is the smallest official map — tight city blocks, a truck yard, overhead signage, open shop faces, and stacked corner clutter. Less space means fewer forgiving angles; spot choice and shadow matter more than decorative paint.

Start scouting

Truck yard & partial wall · Overhead signs & octopus wall

Open map note

How these notes are maintained: stage names and public map context are source-checked; spot, pose, paint, and sweep advice is original practice guidance that should be retested after patches.

Game overview

MECCHA CHAMELEON is a paid Steam hide-and-seek party game by lemorion_1224 (LEMORION). Hiders hand-paint camouflage each round; Seekers hunt in first person with no flashlight. Success depends on spot, pose, and local colour — not preset prop skins.

Players often describe the loop as paint hide and seek: Hiders paint their body to blend into the scene, then Seekers scan for silhouettes, colour breaks, and motion.

AttributeDetail
PlatformSteam (Windows)
Players2–10 recommended
Release2026-06-09
Languages12 on Steam
Store price$5.99 — check Steam for regional pricing
Community contentSteam Workshop supported from v1.2.0 onward
Not onRoblox, mobile, or consoles at launch

Standard round structure

  1. Lobby — Host selects map, mode, privacy, and optional Workshop stage.
  2. Role split — Hiders vs Seekers (dynamic in Infection mode).
  3. Prep — Hiders move, pose, Spoid, and paint; Seekers are locked out.
  4. Hunt — Seekers tag Hiders; timer or full tags end the round.
  5. Results — Full reveal of every hide spot for learning.

Modes, mechanics & controls

Community coverage commonly labels lobby formats as Normal, Infection, and Double. Confirm win conditions in your current lobby before the room starts.

TopicSummaryCheck in your lobby
Lobby modesNormal, Infection, and Double are the familiar three formats.Exact win conditions, role switching, and room limits.
Paint and poseHand-painted camouflage is core; v1.2.0 added two new poses.Pose names, keybinds, and map-specific interactions.
Rankingv1.2.0 cites distance and time in a Hunter’s line of sight.Compare routes by exposure and round outcome.
PlatformSteam lists Windows and recommends groups of 2–10.Regional price and unlisted platform support.

Find your next read

If your next match problem is…Read this firstThen continue to
“I need a quick first-round plan.”Beginner's HubOne practice round in a private lobby
“My colour looks close but I still stand out.”Camouflage SimulatorA map note for the stage in your queue
“I keep missing people as a Seeker.”Official map notes aboveRead the Seeker cues, then test a reverse angle
“Our group cannot get a room running.”Online guideChange one setting at a time until the lobby loads
“A clip shows a trick I cannot reproduce.”UpdatesCurrent map note and a private test

Core skills for a better round

  1. Scene reading: pick one wall edge, pattern, or lighting change before opening paint.
  2. Shape control: pose to reduce an obvious human outline before the final colour pass.
  3. Local paint: sample the surface beside your final position; cover broad planes first.
  4. Route reading: as a Seeker, revisit the scene from more than one angle.

Spot → Pose → Paint

Commit to a backdrop before opening the palette. Silhouette and local colour beat decorative detail every time.