MECCHA CHAMELEON Police Station — Workshop Map Guide
RareKiwi’s police department Workshop stage for MECCHA CHAMELEON: fluorescent interiors, filing cabinets and desk rows, Xray prop materials, and scene-reading tips for lobby hosting.
At a glance
Police Station by RareKiwi is a police-department interior built from 1996 Police Headquarters assets on Fab. The listing supports prop Xray materials — useful for glass partitions and thin props, but still hide against opaque frames. Subscribe, download, private-test, then share the Workshop link before the lobby starts.
Workshop facts
| Detail | Info |
|---|---|
| Workshop item | Police Station (ID 3747815568) |
| Creator | RareKiwi |
| Posted | 19 June 2026 |
| Last updated | 23 June 2026 |
| File size | ~45 MB |
| Style | Police HQ interior with Xray-capable props |
Department maps mix long corridors, desk rows, and flat wall panels under even lighting — strong for practising silhouette control, unforgiving if you pick a spot with no local shadow to sample.
Before you host this map
- Subscribe: open the Workshop item and subscribe; restart if Police Station is missing from map select.
- Sync the lobby: every player must subscribe before joining.
- Private test: one official-map round, then one Police Station test, before a full group.
- Share the link: paste the Workshop URL for late joiners.
Full multiplayer setup habits: Online guide.
Scene reading in a police interior
Use Spot → Pose → Paint on one material family — desk edge, tile run, or cabinet row. Fluorescent lighting makes single flat colours obvious; Spoid both a lit plane and a nearby shadow on the same surface.
| Surface | Hider focus | Seeker check |
|---|---|---|
| Desk or counter row | Crouch to the tabletop line; match width, not every object on the desk | Scan for one block taller or wider than its neighbours |
| Filing cabinet / locker wall | Flatten against the face; continue vertical panel rhythm with two tones only | Look for a gap or extra divider in a repeating column |
| Floor tile or corridor seam | Align pose with the seam direction; sample shadow from the final tile | Check for a blob that ignores the grout line |
| Glass / Xray partition | Hide on the opaque frame or wall beside the glass, not floating in the pane | Compare edges where a body should be occluded but reads as a dark cutout |
Three quick lobby drills
- Load check: host confirms Police Station in lobby settings before invites.
- Corridor round: Hiders pick one wall segment; Seekers sweep perimeter first, centre last.
- Reverse angle: finish the hunt from the opposite end of the main hallway.